2017-10-19 Crowfall® is a crowdfunded project, which means we rely on the contributions of backers to fund the development of the game. If you believe in us and want to join the thousands of Crows who also share our vision, your purchase of any pledge package marked EARLY ACCESS will grant you immediate access to our playtests. The Winterblades began back in 2001 in anticipation of the release of Shadowbane. Many of the founding members had played together in UO in previous years. After 16 years together, we continue ahead with Crowfall being our next stop in building our already robust history of success.
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There are two primary types of resources in: those used for personal and those used in conquest. Internally they are called resources and materials.The base unit is actually the same (stone, iron, wood) but there is a conversion process where players can “stack” resources to turn them into materials. This is because it is more efficient (in terms of inventory space) to transport materials en masse – and players might want to carry more.There are a number of different types of stone, just as there are many types of metal and many types of wood. Most recipes call for a general category/type of component rather than a specific type (i.e.
Crafting a bow requires the use of “wood”, not “yew” in particular. The type of wood that is used has an effect on the attributes on the resulting “bow” item.)Resources are the base ingredients for crafting items. Materials are the base ingredients for building and repairing structures. If players stack enough resources to turn them into materials, they can use them for them structures.
If they need to break the stack, however, some resources will be lost in the conversion.AlloysMetal Alloys are made from combining various types of ores in the crafting process. Each ore combination produces either a Pure Metal or an Alloy. Pure Metals grant Attributes, while Alloys grant Attributes and Statistics. Ores from all resource tiers are used throughout the entire crafting tree to ensure that no ore becomes obsolete.
The amount of combinations gives the player a gigantic palette of options to use when crafting. Gold + gold + gold = support powerWoodFor wood there too are many different atributes, but unlike with Alloys they don't get a specific Attribute or Statistics, they just give all of the different kinds of woods Attributes together. For example when you craft planks of a certain type of wood, even though it doesn't tell it, they allready hold a certain Attribute.
Resources can be harvested from the environment, and sometimes found on certain monsters. Materials come from particular types of POIs (Points of Interest) called resource factories: Quarries, Lumber Mills, and Mines.Points of InterestWorlds contain many structures that have strategic and/or economic value. These structures are called “Points of Interest.” There are other types of POIs, as well: Strongholds, Temples, Graveyards – these serve different purposes, but all of them fall under the “POI” designation. Some of these POIs are for personal use; others are more strategic and really exist to facilitate (and, in some cases, fuel) the game of territorial conquest.The proximity and location to other Points of Interest makes a huge difference.
There are also balance knobs in place to increase (or decrease) the quality, quantity and type of material that each Factory produces. One mine could produce high quality iron, while another produces low quality copper - but at a much higher rate.Quarries located in a remote area will typically produce much more materials (and at a greater frequency.) This was designed so that, as the risk of transporting those materials goes up, so does the potential reward.
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“Kiss Me Goodbye„Description Not all Crows were heroes in life. Assassins ply a darker trade; sharp knives, deadly poisons and silent arrows are the tools they use to carve an inglorious role in history. Untrustworthy and ruthless, these dark mercenaries rarely travel in groups and begrudge military discipline – but their subtle skills are quite effective when it comes to toppling regimes and ending dynasties.Backstory I had a brother, once for a few minutes. I think I was born first?The Farewell Kiss is swift and painless.
We are not monsters, after all. No one needs to suffer.Some mothers cry. Some plead for assistance. My mother did neither.For generations, this has been our practice.
For generations, we have known peace.Men do not belong in the Riverlands. Not even the breeders.
They are captured, they serve their purpose, and they are killed. Many treat their enemies less kindly, I think.Think of the worst tyrant in history.
How many lives could have been saved – how many wars averted – by a sharp blade, at the moment of his birth?Why did I say HIS birth?You know why. When I asked you to think of a tyrant, no woman crossed your mind. One life, for many. Quite the bargain, yes?I say to you: the Hunger is not your enemy.
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